Cheetah3D 5.1 - Cocoa based 3D modeling, rendering and animation. (Demo)
multimedia & design

Cheetah3D 5.1

Cheetah3D is a lean, fast, and elegant 3D modeling, rendering, and animation package with an easy learning curve. It was written from ground up in Cocoa and offers many powerful tools like subdivision surface modelling, joint based character animation system, morph targets, UV unwrapping, texture painting, PDF import, HDRI, radiosity, renderings, etc. The possibility to extend Cheetah3D with JavaScripts and support for many common file formats rounds out its feature set.
WHAT'S NEW
Version 5.1:
- added new automatic heat skinning
- added preview to all nodes
- added copy & paste of vertex selections
- added copy & paste of edge selections
- added copy & paste of polygon selections
- added constraint options to taper modifier
- added "packed dots" procedurtal texture
- added hierarchical key selection to time line
- added hierarchical key delete to time line
- added hierarchical key move to time line
- added undo/redo support to time line
- scenes with many objects load up to 10x faster
- scenes with many objects require considerably less RAM (up to 1/3 less)
- increased max. render resolution to 5000x5000
- improved radiosity sampling when error property is set to zero
- changed symmetry modifier behaviour (triangulations of quads is now symmetrical)
- changed context menu of texture connection button (less entries)
- it is no longer required to click on the title of a node to select/drag it
- fixed uv bug in .sia import
- fixed bug in ball object
- fixed bug in sky light
- fixed un-even bevel bug
- fixed crashing bug in .3ds export
- fixed material copy and paste bug (lost names)
- fixed node copy and past bug (non deleted connections)
- fixed localization bug in selector properties
- fixed light backing bug
- fixed bug in optimize tool
- fixed some typos
- fixed bug in split tool
- fixed bug in area light
- fixed crashing bug in bevel tool
- fixed bug in bevel tool (deleted material assignments)
- fixed redraw bug in node editor (in German and Japanese version)
- optimized some materials
- changed some material names
- updated starters guide
- removed support for ICNS files (used framework is not 64 bit save)
- removed bug reporting feature (used framework is not 64 bit save)
REQUIREMENTS
- Mac OS X 10.4 or later
- G4/G5/Intel Mac
- 1024 MBytes RAM
- 16 MBytes VRAM
- Internet connection (only during registration)
PRICE
$149.00
DEVELOPER
DOWNLOADS
34602
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