Myth II: Soulblighter 1.7b2 - Destruction reigns supreme in this 3D world of war. (Updater)
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Myth II: Soulblighter 1.7b2

Myth II: Soulblighter boasts numerous improvements to the game engine and added features that improve gameplay.
In Myth II destruction reigns supreme. Castle walls will crumble under a barrage of Dwarven mortar fire. Drawbridges will lower before your besieging army. Flaming arrows will rain down from battlements, lighting the ground beneath you. Dark wizards will hurl deadly sorceries at your ranks, scattering even your bravest warriors.
Myth II: Soulblighter is a unique strategy game, set in a 3D world of dangerous alliances and ancient evil, where all beings tremble before the wrath of Soulblighter, cruelest and most cunning of the evil Fallen Lords.
WHAT'S NEW
Version 1.7:
Important gameplay fixes:
- Fix for the "Bloodlust" bug.
- Fix for herons turning to heal.
- Fix for the "Trow Polka" pathfinding bug.
- Improvement to "Magic Dirt".
- Fixed a bug where units doing special (T) attacks ignored movement commands.
- Certain melee units will no longer repeatedly "hump" their targets in-between swings.
- Fixed a bug where charging units kept running even though no longer attacking.
- Stoned monsters that get healed no longer need to taunt before they can move.
- Support mighty mouse and 2-finger trackpad scrolling in GUI.
- Universal Binary version: Support for selecting the monitor Myth will use.
- Miscellaneous bugs fixed in the Universal Binary version.
- All: When running the D3D renderer, the in-game text will no longer be corrupted by alt-tabbing out of the game.
- All: Limit Affinity to one Core/CPU, which fixes some networking issues.
- Modern: Fixed a bug where sometimes the Myth window would not appear in the taskbar after launching.
- Modern: Alt-Tab will now work even if Myth is the only app running. Closing some other window while Myth is minimized will no longer immediately re-activate the game.
- Modern: When running in fullscreen, the mouse cursor will no longer be allowed to leave the primary monitor.
- Modern: During a single session of Myth, the window position will now be remembered.
- Modern: Under OpenGL or Software, if your Myth resolution matches your Desktop resolution, then Myth will run in "Pseudo-Fullscreen" mode which allows instant alt-tab.
- Modern: Myth will now only go into "Windowed" mode if the window will actually fit on your desktop.
- Modern: You can now hit ctrl+shift+T at any time to toggle "On Top" mode. (Note: make sure you don't have a wight selected when you do this!)
- Myth's camera can now update faster than 30 times per second, making frame rates higher than 30fps meaningful.
- Myth's camera math is now more precise, eliminating the jittering/wobbling issues experienced with earlier versions.
- Myth's overhead map is now resizable when running any hardware-based renderer. Shift-left-click and drag the overhead to scale it. Shift-right-click (or shift control click) to reset the scale to 100%.
- Various improvements to the OpenGL renderer, including perspective correct texture mapping, elimination of flickering between models and mesh, and better performance on modern hardware.
- New dialog lets you find a plugin on The Tain, when joining a red game.
- Support for Quicktime cutscenes on Windows and Mac OS X Universal builds. Quicktime cutscenes are available to download from The Tain (place them in your "cutscenes" folder).
- When a team captain drops during UT, the new captain may trade units.
- In the plugin selection dialog, you may now search plugins by name.
- The maximum length of in-game chat messages has been increased.
- Can now manually increase the texture cache size under OpenGL.
- Maximum allowed plugins is now 1024 instead of 512 before.
- Last Recording should no longer become corrupted, when renamed.
- Added control prefs options for caps lock: Ignored, Selection Boxes, Health Bars, Player Stats, Chat Backlog.
- Added new game lobby commands: .help, .plugins, .info and .userid.
- Added support for resolutions 800x480, 1024x600 and 1440x960.
- Miscellaneous other bug and crash fixes and other improvements.
- Veterans now persist in multiplayer games when people join.
- The selected replay will no longer be reset after viewing it.
- A new preference for "TFL Style Selection Boxes" has been added.
- Added VSync option under preferences to eliminate "screen tearing" (OpenGL only).
- The selected replay will no longer be reset in the list after viewing it.
- Improvements to text fields: text can now be selected by dragging, cursor can be positioned by clicking, removed 1/3 second delay before chat is sent.
- Fixed the infinite "waiting for other players" bug during netgame start that would happen due to host crashing.
REQUIREMENTS
DEVELOPER
DOWNLOADS
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