X-Plane 9.41 - Fly an airplane in this OpenGL-based 3D environment. (Updater)

Welcome to the world of props, jets, single- and multi-engine airplanes, as well as gliders, helicopters and VTOLs such as the V-22 Osprey and AV8-B Harrier.
X-Plane comes with subsonic and supersonic flight dynamics, sporting aircraft from the Bell 206 Jet-Ranger helicopter and Cessna 172 light plane to the supersonic SR-71 and Space Shuttle. X-Plane comes with about 40 aircraft spanning the aviation industry (and history), and several thousand more are freely downloadable from the internet. (See www.X-Plane.org as a good place to start).
X-Plane scenery is world-wide, with scenery for the entire planet Earth between -60 and +74 degrees lattiude. We also have MARS scenery! (thanks to the Mars Orbiting Laser Altimeter, which mapped that planet's elevation) You can land at any of over 18,000 airports, as well as test your mettle on aircraft carriers, helipads on building tops, frigates that pitch and roll in the waves, and oil rigs.
Weather is variable from clear skies and high visibility to thunderstorms with controllable wind, wind shear, turbulence, and microbursts! Rain, snow and clouds are available for an instrument flying challenge, and thermals are available for the gliders! Real weather conditions can be downloaded from the internet, allowing you to fly in the actual weather that currently exists!
X-Plane also has detailed failure-modeling, with 35 systems that can be failed manually or randomly, when you least expect it! You can fail instruments, engines, flight controls, and landing gear at any moment.
While X-Plane is the world's most COMPREHENSIVE flight sim, your purchase also comes with Plane-Maker (to create your own airplanes) World-Maker (to create your own scenery), and Weather Briefer (to get a weather briefing before the flight if you use real weather conditions downloaded from the net).
X-Plane is also extremely customizable, allowing you to easily create textures, sounds, and instrument panels for your own airplanes that you design or the planes that come with the sim.
X-Plane's accuracy (in flight model), scope (in aircraft and terrain coverage), versatility (in aircraft type and weather conditions), add-on programs (in aircraft and scenery editors), user-customizability, downloadable aircraft, and downloadable scenery makes it the ULTIMATE flight simulation experience for Macintosh.
- Keyboard preferences labeled in the menus.
- Multiplayer dataref fixed.
- Orthophoto scenery night lighting comes on all at once, to avoid a checkerboard effect.
- Mouse jumps to the current yoke deflection in mouse-flight mode. This will avoid sudden control deflections when flying with the mouse.
- CUSTOM_LIGHT bugs fixed in OBJ files.
- The current livery is now available in a dataref. Improved memory use with OBJs. Rosetta can be overridden via command-line. Default livery can now be picked again after a custom livery is selected. Cmd line --no_autovary option can be used to turn off dithering of urban textures.
- Multiplayer should not cause any problems with the FMS.
- A number of changes to make the IOS with 20 students work a bit smoother... being used at a school in Georgia to teach 20 students at once! A lot of fun, and good training.
- Should not crash on quit while text-to-speech is playing, as it could before.
- Electrical system should work fine even for planes created on the ancient old PPC macs from many years ago.
- Marker-mute command now only mutes the marker audio, and does not dim the lights as well.
- Airfoil-Maker defaults to a 10-degree linear region for the lift line, which is a much better default.
- EFIS-App should have all navaids now... more accurate for those avidynes... EFIS-App to be published soon. A few changes in the Eclipse jet avionics for FAA-certification in EFIS-App as well.
- Support for "generic" lights on airplanes (sample plane coming soon)
- More accurate amp calculation for panel lighting
- AP self test datarefs added
- Electrical System for 930 planes loads with correct generator setup
- Lighting fixed on glass artificial horizon
- "Null texture, how?" Bug fixed on NVidia/Windows Hardware.
- Mac OS X 10.3.9 or later
- 1GHz G4 or faster
- 32MB video card
